Iron Harvest is an alternative timeline RTS coming to PlayStation 4, Xbox One and PC. being developed by King Art Games. The idea and setting of Iron Harvest is uniquely interesting and provides a gloomy backdrop upon which you’ll pitch your battles.
That setting is an alternate timeline version of the 1920’s after the first world war referred to by the game as 1920+. This setting was created by Polish artist Jakub Różalski in which he envisions the early 20th century traditions clashing with progress, and the world is still full of mysteries and secrets.
Alongside the world created by Różalski’s artwork, Iron Harvest takes its name and draws further inspiration from the annual “harvest” of unexploded ordnance, barbed wire, shrapnel, bullets and other, various congruent trench supports left behind in large quantities across the former Western Front. These are collected by Belgian and French farmers after ploughing their fields.
“After World War 1 farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest.”
In this setting and with the bleak harvest in mind, King Art has developed a world where mankind, emerging from the rubble of World War One is fascinated by technology, engines and iron. They invent powerful walking machines and once mighty weapons on the battlefields of the Great War are now part of everyday life.
Mighty factions now fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again. The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavourable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.
The Polania Republic is a largely agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbours: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.
Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air…
In terms of gameplay and your role in Iron Harvest, you lead hero characters, unique mechs, and command soldiers into battle. Cover mechanics and dynamic destruction will according to King Art play a major role in the combat. Your squads will take cover automatically, but a simple brick wall will only offer some much protection against small calibre fire and will not hold out against the mighty mech-mounted cannons that will be tearing the battlefield apart around you.
As Iron Harvest is at its core an open sandbox game, the player will have to find their own way to reach the goals set by the dynamic storyline.
Jan Theysen, Project Lead at KING Art Games prefaces his project by saying “We love games like Company of Heroes or Men at War and want to bring a similar gameplay experience to this fantastic world Jakub created.”
The game is in its early development phase and is scheduled to launch 2019 on PlayStation 4, Xbox One and PC and you can find out more at the games official website, and Facebook page. Be sure to also check out the teaser trailer below for a taste of what’s to come in the final release.